Waking Tame Food Affinity Multiplier (WA): A multiplier applied to an item’s affinity. Waking Tame Allow Feeding Food Percentage: The food threshold in percent at which a dino can be fed. Waking Tame Affinity Decrease Food Percentage: The food threshold in percent at which a dino starts losing affinity. Applied alongside the ones found in dino settings. Waking Tame Food Increase Multiplier: A multiplier for the food value of an item. Waking Tame Feed Interval: Similar to normal taming food interval, this is the minimum delay (in seconds) for feeding a dino you’re taming. Min Player Level for Waking Tame: The minimum level a player has to be to tame this dino. Now, how about those dinos you tame without knocking them out, like the dolphin or gigantopithecus? There are a few parameters specific to this type of taming: In case more than one type of food was used, the N/AO element becomes (N1/AO1 + N2/AO2) etc. The function is linear.Įffectiveness is calculated as 1/(1 + IM IAN/AO + ID*D), where N is the number of food items eaten and D is damage dealt in percent of dino’s max health. It affects how many extra levels a dino will gain upon being tamed. The progress part is super simple: once the dino accumulates enough affinity from eating, it will be tamed.Įffectiveness is a bit more difficult. Now, taming a dinosaur has two variables: effectiveness and progress. These are all the parameters that matter for sleeping taming. Taming Ineffectiveness Modifier Increase by Damage Percent (ID): A multiplier for how much taming effectiveness will drop if you hit the dino while it is unconsicous. Can only be used to make a dino eat more rarely as the minimal animation delay is more than 1 second. Minimum delay (in seconds) for a dino to eat. Taming Food Consume Interval: Default 1 for all dinos. The higher it is, the less effective taming is. Tame Ineffectiveness by Affinity (IA): A modifier that controls the effectiveness of taming. If it’s set to 100 +10 per level, a level 12 dino will need 220 affinity. Required Tame Affinity (also Per Base Level): Very simply, the amount of affinity points a dino needs to be tamed. The fields relevant to our interests are: These are defined in a dino’s respective Character_BP, found within their folders in PrimalEarth\Dinos. Next we’re looking at dinosaur specific settings. “Taming Affinity No Food Decrease Percentage Speed”, found just below, sets how much affinity a dino loses per second when it has no food, in fractions of the required amount. Meaning, if you set the food multiplier to 10 in the “main” half and to 10 for the same or child item in the “extra” half, the result will be a 100 multiplier. “Extra Food Effectiveness Multipliers” work exactly the same way, with one important thing of note: while only one “affinity override” is used (from the extras), all multipliers stack. Untamed Food Consumption Priority: Dinos will eat items with higher priority first. Can be set to “parent” classes to affect multiple food items (such as berry_base, veggie_base or kibble_base). Doesn’t seem to affect anything.įood Item Parent: The actual item these settings are for. Stamina Effectiveness Multiplier: Likely works the same way as the other multipliers, but has no relevance to the taming process (at present).įood Item Category: Set to 0 for all foods and dinos by default. High affinity results in more effective taming. This means they gain 50 food and 5 health from eating raw meat.Īffinity Effectiveness Multiplier: Changing this parameter does not appear to have any effect.Īffinity Override (AO): This is how much affinity an item gives. For example, raw meat gives 10 food and -5 health, and carnivores have their multipliers set to 5 and -1 respectively. Each element in these fields corresponds to one food item and has the following parameters:įood, Health and Torpidity Effectiveness Multipliers: These work together with “Use Item Add Character Status Values” (found in the item BP) and are applied to the amount of food, health and torpidity an item provides. We are mostly interested in two fields: “Food Effectiveness Multipliers” and “Extra Food Effectiveness Multipliers”, which are mostly the same. These are defined in DinoSettings files within PrimalEarth\Dinos\BaseBPs. When talking about the taming process, there are two things to consider: eligible foods and a dinosaur’s taming variables. This may not be a very big issue for many people, but it was for me, and I thought it would be nice to share my findings with others.
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